Technologies are part of our everyday life, present in the smallest element around us, useful to control, interface or interact with the world. That a fact that we can’t deny, but today with the emergence of intelligent material and rapid prototyping tools, especially in the textile industry, we have the possibilities to imagine these interfaces more subtle, more instinctive, embedded/hiding completely the technical parts. This process have open a lot of possibilities to gather data in the quantified self field. Clothes are a second skin and integrate technologies inside could ask a lot of questions that today a creator can not elude. In this course, student will study examples of connected garments and experiment a lot of different material and process to create their own tool box in term of augmented fabric. We will see through different examples and references where are the fashion technology now and how push it forward.
They will then work with students in the M.A./M.F.A. in Transdisciplinary New Media to come up with prototypes for connected garments outside the realm of technical gear for specific athletic disciplines.
Upon successful completion of the course, a student should be able to:
- Develop a knowledge and interest about the smart materials in textile.
- Gain a basic understanding about physical computing and digital
prototyping to interface this smart material in the aim of creating sensors and/or actuators.
- Understand how embed and use technologies as an aesthetic part of your developed project
- Learn how to document experimentations and your ideas as a research method and exploration process, in the context of short and long projects.
- Apply a methodological process to lead a project from the first idea to the final prototype through different steps.
- Understand how technologies impact our everyday life, and especially in the fashion universe to use it and integrate it in the best way.
This course is divided in two parts, each ten first sessions will be set as a short workshop focus on a specific topic, materials or techniques. The last five sessions will be dedicated for the creation of a personal project combining the skills sets learn before as medium to express and prototype concept/idea.
For the session 1 to 10, each class will be split in three moment. Analytic, we will start by a discussion and feedback about the previous class, every student will expose to other what he have done and document on the website course. Then, instructive time, the new topic of the session will be introduced through references and examples, and the last part will be leave for experimentation and documentation of the topic. For the last five sessions, student will lead a personal project and document the process of creation following a methodological plan, class time will be share between production and discussion to challenge their concept.
Student will be grade through their participation in class and aptitude to apply the methodological system offer to them. Documentation on the website course will be also one of the important point in the final grade.
Introduction to Connected garments class
A brief history of eTextile and references
Presentation of new materials and tools
First interaction (create a switch in textile)
Hack simple device, like a keyboard, and embed to textile to create simple interface
SOUND AND MOVEMENT
Simple circuit in textile, discover properties of electric.
Create a coil (speaker and electromagnet)
Processing and ScreenPrinting (Thermochromic ink)
Pressure sensors and other
Introduction to physical computing
DIY INTELLIGENT MATERIAL
Use microcontroleur attiny and simple component
Led and fiber optic